This week I decided to dive into interior design. I’ve always loved designing furniture because the possibilities are literally endless. I chose to create 3 different variations of a wooden table with a flat glass tabletop.
The first thing I designed was a coffee table. I started by sketching out a circle and stretching the face to create a circular body. I then took the bottom edge of the body and used the chamfer/fillet feature to smoothly round it out. After doing this, I used the shell tool to hollow out the table body and give it a flat boarder around the top. I then went back to the original sketch and raised it by 2mm to create the glass tabletop. I really like when tables have the glass elevated slightly over the body, so I connected 4 circular metal stands to the top of the table to hold up the glass.
For the second variation, I chose to create a side table. I used every element from the first design and simply scaled it down in size. I then sketched out a very thin triangle and revolved it around the Z axis to create 4 cone-like structured legs to attach to the bottom of the table.
For the third variation, I decided to design a luxury outdoor table. I ended up taking the coffee table design and got rid of the 4 metal stands. I then upscaled the wooden body and created an indent to fit the glass surface perfectly within the body rather than having it slightly raised off the surface.
The one issue I had was with the outdoor table. I had a bit of trouble lining the glass up perfectly with the indents I created so that the entire top surface would be even, but eventually I was able to line it up perfectly. Otherwise, everything went very well and I am proud of the work I’ve produced.
All of these design were done in Shapr3D and then exported into Fusion 360 to alter the physical material for a better looking prototype example.